[ad_1] Welcome to May everyone. It has been another busy month for the development team with a lot of progress being made towards a playable version of the game. Development Progress Music and Sound Effects Design As promised, this month we would take a look at the music and sound effects that
[ad_1] Well hasn’t the world just changed in a month! Luckily, working from home has meant a lot has been done and we are closer than ever to the upcoming alpha despite COVID-19, earthquakes and more. Easter Wearables Easter is here and while it might not feel much like a celebration
[ad_1] March has been a busy month for the team with plenty of work going on behind the scenes. So this will be a short development update but it doesn’t mean there wasn’t a lot accomplished! Development Progress Saving and Inventory System We are now getting to the stage of
[ad_1] Welcome to November! The spooky season is officially over and we are now on the countdown to Christmas. November has been another productive month… Wearable Minting and Prize Distribution All of the wearables have officially been minted and distributed to your wallets! This is a major milestone for Nestables
[ad_1] It has been a busy few months since pre-sale ended! We have all been hard at work on Nestables. Here is the very first development update! Founder’s Tokens and Cube Minting It took us a while, due to high gas fees and other technical issues, but we are very pleased
[ad_1] The Nestables pre-sale has officially started!It has been nearly four months since we first introduced Nestables to the world as part of Enjin’s early adopter program. We have thoroughly enjoyed engaging with you in all of the work that has been done so far, and most importantly, we’re excited
[ad_1] Tribal Gaming is very excited to announce our pre-sale starting at 9PM UTC on the 27th of July. Over the past few months we have been working hard to show you our first ingame footage, publish countless Medium articles and get your feedback on Nestables via Telegram and Twitter.
[ad_1] One of the gameplay features we wanted to incorporate into Nestables was the ability for users to leverage the benefits of blockchain to make a passive income from playing the game… Being powered by Enjin has opened up new possibilities for monetisation strategies that benefit both game designers and players.
[ad_1] In preparation some very cool upcoming announcements, we thought it would be important to take a better look at the Traits we are implementing for the beta version of Nestables and the all important “Happiness Rating”. You will notice that many sections of this article have an X. This
[ad_1] Nestables — First Gameplay Preview https://medium.com/media/e14e8639a235c6af7a92f6d60ec4da6b/href Tribal Gaming is super happy to showcase their first pre-alpha gameplay preview of Nestables! This very first look of ingame footage gives a brief overview of some of the main features that have been implemented so far. Here is a more detailed breakdown of them: Generating Unique