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Inspired by Trading Card Games throughout the ages, Spirit Clash brings something new with the power of actions and cores.

You’ve heard of Crypto Gaming such as Axie Infinity, Steem Monsters, Crypto Kitties, and Gods Unchained. However, you’ll want to learn about Spirit Clash as well if you are a fan of card games.

If you want to learn more about what’s coming, visit the Spirit Clash website.

One thing I can tell you before diving into things that may interest you is…

Spirit Clash – What is it?

Spirit Clash is a tactical and skill-based trading card game that utilizes blockchain technology so that our players can actually trade and sell their cards as they please. We believe players should hold some power over their own collections, so we are doing everything in our power to make that a reality instead of a dream. 😎

There are six virtues to choose from, and these are what all decks consist of.

Charm, Fury, Plague, Tempest, Wrath, Zen

In Spirit Clash game play, you are an Overlord that reigns from one of these virtues, in addition to a secondary virtue if you so choose. The in-game goal is to gain control of 2 out of the 3 cores, which are Mind, Body, and Soul. Your Overlord has a deck of cards that consist of Followers to help them gain influence over the cores, Hexes cast magic to help you or hinder your opponent, and Relics that can either be equipped to your Followers to bolster their power or once again hinder your opponent in the arena. 😉 (more details on card types later)

As teased above, there isn’t a mana system in Spirit Clash, making the play fast and furious! Each card costs somewhere between 0–3 actions to play, and you have 3 actions each turn to make your moves. So choose wisely.

Another feature stated above that I’ll go into now: these cards are on the blockchain. By being assets on the blockchain not even us, the creators of the game can take your cards from you. Once you own them they are eternally yours. 🧙‍♂️

The Nations of Kartulos

Map of Kartulos

We have revealed the nations of Kartulos, and they are publicly known as Balthos, Fudore, Kafur, Leksor, Vorask, and Xalar. However, nobody has been told where these names came from…

To expand upon the lore of Kartulos, I will reveal who these names came from. You read that right. These names are derived directly from living beings, not regional landmarks or a where.

Many millennia ago, Balthos, Fudore, Kafur, Leksor, Vorask, and Xalar reigned supreme on the continent that is known today as Kartulos. As the map suggests, they prevailed over particular regions within the continent, and over time the nations were formed.

Unveiling the Ancient Lords

Balthos, Fudore, Kafur, Leksor, Vorask, Xalar painted by @sydoodle_

Let our ancient lords be known to the world now. They will appear in the cards down the road. 😎

Let’s move on to everything we’ve been working on behind the scenes.

Our All-New In-Game GUI (graphical user interface)

Keep in mind these aren’t finalized and will receive some additional tweaks. However, we want to share some of our new visual progress with you guys! So remember that even if things seem quiet up-front, we promise we are working on things behind the scenes. 😉 Hopefully, these give you a pleasant taste of the depth we have planned for the game.

New Art

We have also been getting as much art as we can right now for future sets as well. So, here’s a little bit of art you haven’t seen yet from the Fairy Cycle. 🧚‍♀️ You’ve seen Plague if you follow us on Twitter, and below, you can see Charm, Fury, and Zen. (you get Tempest and Wrath later)

Fairies done by @Gupoi_Art

Action Shots

I can’t go revealing too much to you yet, but here are a couple of screen grabs of our Pre-Alpha mechanics and game playtesting.

Testing some of our relics this game
Kraaw shattering the opposing field 😎

Card Types and What They Do

Before diving into our Development Roadmap for you, as promised above, let’s talk about our main card types, to share some of the things they can do, as well as a quick overview of the system we’ll have in place.

Overlord – Follower
Relic – Hex

Overlord

Your Overlord is the base of your deck. During deck construction you choose your Overlord. That card’s virtue plus the additional virtue you choose (if you choose an additional one) are the one or two virtues that you may use during deck construction. Overlords also all have unique abilities to use in-game, so make sure you build with some synergy for those abilities! 😈

Follower

Followers are the main way to gain influence on the cores. They are your Overlord’s followers, and will do their bidding to help win you the game. They also have unique abilities, but make sure to pay attention to their Spirit Value. That’s how you get that influence!

Relic

Relics add power to your followers if they’re weapons, but there are also hindering relics. Think of them as curses, since when one of them gets played on you, you’ll probably want to curse. 🤬

Hex

Hexes are another integral part of the game. Think of them as magical spells you cast on either yourself or your opponent. Hexes can help and hurt both players at any time. Some of them will buff your followers, others may counter a play that you just tried to make. Be incredibly wary of your opponent’s hexes, my friends.

A Quick Overview

Now that we’ve gone over a lot of what the game components consist of, I’ll give a quick overview of the steps it takes to get rolling. 😉

1. Deck Construction

You first select your Overlord when creating a deck. After this, you’ll be prompted with the option to choose a secondary virtue if you’d like. If you don’t, your deck can only be comprised of your Overlord’s virtue and neutral cards. If you do select a secondary virtue, your deck may also consist of cards from that virtue in addition to your Overlord’s.

Excluding your Overlord, a deck consists of 30 cards. You may only have two copies of any given card in your deck, except for legendary cards. You may only have one copy of any given legendary in your deck.

Make sure you read your Overlord’s abilities carefully when choosing what you want to add to your deck, as individual cards will benefit your strategy and synergistic plays far more than others!

After you’ve completed your 30 card deck, you’re ready to Clash!

2. Matchmaking

We are currently implementing our matchmaking system, and this is how you will play against others to start. The player that goes first is randomly selected during match creation.

After this, you and your opponent will be clashing for influence on the cores until one of you reigns supreme! You will take turns using your actions to play out your followers, hexes, and relics to gain ultimate influence over the cores.

Once you have ten influence over a core, you are technically in control of it, but you must stay vigilant! Your opponent can steal influence back from right under your nose.

3. Single Player

If you don’t feel up to a real-time opponent, you can hone your skills and perfect your strategies in single-player mode. Single-player is a good starting point for everybody, especially those that are new to card games.

Here, you will face-off against our AI, without the pressure of the ranking system you will find in Matchmaking! (there will also be Casual Matchmaking, so don’t you worry)

Development Roadmap

Let’s dive right into our Roadmap so you can see where things started as well as where things are going.

2017: Core rules and mechanics are created. A small amount of physical print-and-play testing takes place.

2018: Rules are revised to streamline gameplay, and the game undergoes a walk-by live audience at a games show.

Q1 2019: More streamlining takes place to the rules, and the game will now be taken to the digital space for the initial launch.

Q2 2019: Spirit Clash begins undergoing Unity development and is officially accepted by Enjin as part of their Spark Program.

Q3 2019: Presale prep work has been initiated, and will be the first Enjin-Backed game to host a presale directly on Opensea.

Q4 2019: Plans to launch the presale. Funds gained from this initiative will propel development moving forward.

2020 Moving Forward: Select supporters will gain access to a playable closed-beta. Continued work to prepare the first central expansion for an official launch.

About the presale…

The Spirit Clash presale is nearly upon us. We apologize for the wait, but we know this one is still going to be great fun 😎 Buckle up. The presale is just the tip of the iceberg for us.

We are currently implementing all of the final steps to make it live with OpenSea, and we hope you’re prepared. It’s different than what was initially posted, but we think you’re still going to like what you see. The virtue specific packs have been axed, and those limited cards are now available in the packs that hold everything. So the rare virtue-color distinct borders can now show up in ANY package you purchase. Here’s a little tease of one of the pack options you’ll be able to grab soon on a computer near you.

the numbers 3, 5, and 7 have some relevance in this presale’s quantities 🤔

Let’s Get Technical

One final Development Update list of what we’ve finished and are currently working out to leave you with:

Client (Game) Networking between client and server

Auto-reconnect when losing connection and other validations

Server Game session management (connecting and creating games, this can have multiple games on one server)

Server-side application, and server game logic

Server configuration and host installation

Server/API for user database

Login/Register

Email confirmation

Automatic matchmaking (connecting to a match with a user account)

Currency gained after each match

Change/Reset password

We hope this update is enough to keep you guys satisfied after our little posting break. Feel free to reach out with any questions you might have. 😎

Follow us on Social Media!

https://discord.gg/gSaXk7a
https://www.facebook.com/spiritclash
https://www.instagram.com/spiritclashccg/
@SpiritClash”>https://web.telegram.org/#/im?p=@SpiritClash
https://twitter.com/spiritclashccg
https://www.youtube.com/channel/UCazWxDvkxeYN2sVoKqA0dpQ



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This article was first published here