Once upon a time in 2017, Steam rid itself of Steam Greenlight, a system that enlisted community votes to determine which indie games deserved a space on Steam’s digital shelves.
Eventually, this system showed its flaws by way of paid reviews, so Valve introduced Steam Direct, a submission process designed to provide a “streamlined, transparent, and affordable route” for developers everywhere to bring their games to Steam.
With so many devs jumping on the Steam bandwagon, the market became oversaturated—a forecast known among the indie game dev community as the “Indiepocalypse.”
In the last two years, it’s become easier than ever to get your game on one, if not all, major game consoles and PC storefronts.
But if game distributors are opening the gates, creators of the tools we use to build games should, too.
One particular game engine and its community understand this better than most. In fact, they’ve been thriving on freedom and rewarding innovative game developers since before the Indiepocalypse was even a thing.
In case you aren’t familiar, we’re talking about the one and only Godot Engine.
Today, we are thrilled to release the open-source Enjin SDK for Godot, enabling Godot developers across the world to forge blockchain games with advanced design, smart growth, and fair, sustainable economies.
The Leading Open-Source Game Engine
Free and open-source, Godot is backed by a loyal community who contribute to the enhancement of this mighty toolset, aiming to make it as user-friendly and headache-free as possible for game developers of all experience levels.
Whether you’re just starting out with Godot or you’re an industry veteran, you have a goldmine of free tutorials and resources at your disposal.
With a tight-knit core team and thousands at their side, the Godot community has been working diligently toward a common goal: making game development accessible to all.
And after two years of working together with Godot, we are so proud to make our open-source SDK available to their inventive community.
― Ariel Manzur, Godot Co-founder
Enjin SDK for Godot
Like Godot, we at Enjin have a similar goal: to make blockchain technology and the opportunities it offers accessible to developers everywhere.
We believe this ever-growing, ever-changing industry can’t stand to benefit from more roadblocks. Game developers need more open roads, paved with a toolset that adapts to the one using it.
And not just any game developer; Godot game developers.
With a self-made mindset, Godot developers are working toward a collective future where indie game devs can freely build the games they dream of, with the support and value they deserve.
With the Enjin SDK, a future like this is closer than you think.
Now, these forward-thinking developers can use, alter, and recreate our open-source SDK to meet their specific needs—and focus on making their game, rather than having to reinvent the wheel.
Game developers worldwide now have the ability to build an epic digital world with a sustainable, player-driven economy using the Godot Engine as it is now—and as we all envision it with the upcoming 4.0 update.
What a time to be a game dev.
EnjinRun Demo Game
We understand the Enjin Platform is unique in its structure and implementation, so we’ve created an open-source demo game that will allow Godot developers to see our tech in action, then repurpose the source code for their own integrations.
EnjinRun is a quick, simple platform game included in the SDK package.
While it is not designed to be an exhaustive showcase of the Enjin Platform, EnjinRun demonstrates the three core functions developers using our platform will utilize regularly:
- Wallet linking: A secure, private way to connect a user’s blockchain inventory with their game account.
- Asset distribution: Claiming and receiving in-game items to a user’s blockchain wallet in real time.
- Asset implementation: Using blockchain inventory in-game.
Enjin Support: Godot SDK & Demo Game
Learn more about the Enjin SDK for Godot and EnjinRun demo game, which demonstrates three core blockchain functions that game developers using our platform will utilize regularly.
A Different Way to Make Games
The reason that Minecraft was developed independently wasn’t because the idea of a voxel-based world hadn’t been thought of by developers at big studios—it was because these developers weren’t allowed to explore the idea.
If you’re building with Godot, it’s safe to say you’re not burdened by such limitations, and it is our hope that you’ll use your creative genius to discover all the wonders of blockchain game mechanics—from experimenting with NPCs that own themselves, to exploring complex multiverse questlines.
Thus far, Godot developers have faithfully followed the path of indie gaming pioneers, innovating with every new development step.
If they continue to do so, we believe that many of the Godot-made worlds of the future will be Powered by Enjin.