We’re happy to have survived our first year of release!

Here are some of our yearly highlights!

We’ve released 60 updates in our first year. That’s around 1.15 updates per week!

We’ve fixed around 5000 bugs (according to Adam, hats off to you buddy). Some were big, some were small.. but all were SQUASHED BABY! Only a million more to go! Thank you to everyone who reported bugs to us. We couldn’t have done it without you!

Adam’s face right now

We’ve created 5 fps game modes and 4 distinct levels
-Assault
-Zombies
-Raid
-Deathmatch
-Team Death Match

We were successfully inducted to the Enjin Spark Program!

We’ve also launched one of the biggest Founders Token sales in the Enjin Multiverse!

We’ve successfully created our space-ship combat prototype and we’re about to launch into Stage 2 of development, Combined Arms! More announcements on that coming soon! (Here’s a test if you actually read this blog: When you open the game, press ~ and type Open Prologue_4) Have fun!

Unfortunately, we didn’t manage to release our single player campaign, but you can expect that sometime in Mid-January.

When MMO?

If 2019 is the year of multiplayer FPS net-code testing, 2020 is the year of the Space Ship? (idk where I was going with this)

Anyways, we’ve heard tons of feedback from you (our wonderful players and community) and we have something that I think you will all enjoy! Starting in January, we will shift our development focus from PvP multiplayer to a more story-driven Co-op PvE experience.

In Q1 of 2020, we plan to release single-player, a PvP combined arms game mode, and a new social area! This social hub will be your go-to for quests, daily missions, and just to hang out with everyone else!

Combined Arms Map

In Q2, we will be redesigning our PvE game modes to be more story focused and linear, with the addition of potentially picking up rare blockchain loot on top of Earning money!

Q3-Q4, we plan to expand to another social area, and start to create our first MMORPG elements! The goal is to allow players to travel to and from the 2 social areas and conduct trading missions, amongst other things.

The future is looking bright! Hopefully we can stay on top of this roadmap, but I have a hunch we will get derailed. Welp, that is the story of Game Development after all.

That’s all we have for now. Stay tuned for more details!


Happy Birthday to Dissolution! was originally published in Dissolution Online on Medium, where people are continuing the conversation by highlighting and responding to this story.




This article was first published here