One of the things that has been quite a struggle working on a video game in the blockchain industry is the constant shakeout and unstable platforms to build upon. Its not that we don’t appreciate the effort but it just makes building things much harder for startups. The good thing about this period of time is that it forces projects to compete in a sea of competition, you either swim to the surface with a winning solution or you sink to the bottom of obscurity because nobody cares about your solution.

The CryptoFights team started in the early part of 2018 trying to make a cutting edge blockchain game. At the time we didn’t have the ambitions we have today simply because we didn’t know what could be done yet. Back in early 2018, games were simple dapps that used ethereum to put money in and expected to get money out. Kinda like a ponzi scheme or really just a way to profit quickly. Cash grabs and they worked… Soon simple games that ran directly on ethereum came about and started to become popular, they were following in the footsteps of the infamous cryptokitties for those buckets of cash in the collectible markets.

Early version of CryptoFights

Somewhere near the end of 2018 things started to get more serious as blockchain gaming started attracting more indy game studios that were hoping to be the first proof to the market that blockchain can be successfully implemented into a game and have it add more value to the gameplay.

What become recognized is that items in games could be successfully tokenized to create a tradeable digital asset that had economic utility to gamers.

That recognition was very valuable to blockchain game development since it formed a basic understanding of what is working with the market, albeit a crypto savvy one. Enjin coin has worked very well for us as they have a mature platform for the tokenization of items.

Introducing Sidechains

Sidechains was the next big thing to happen in 2018 for games. We investigated side chains. The problem, at least for us is that sidechains introduced a new complexity of where to accept trusting us with the game data. In other words, if we ran a private blockchain(sidechain) then we are essentially a central authority and thus begs the question: “Why not just use a server instead?”. Some other sidechains ended up trying to be a custom blockchain just for games, but then you have blockchains for games, blockchains for payments, blockchains for whatever else someone comes along and creates. Is this really the future that will be created with the most exciting technology and vision or is this an attempt in the wrong direction? We were extremely frustrated as the options to us at the time we just didn’t like but bitterly accepted as it would require a lot of development to make work. Nothing is easy right?

Eureka! We came up with an exciting new Directed Acyclic Graph technology to use as our own sidechain that was just beautiful in its design. We started on this path and were truly excited as it solved a lot for us except for the decentralization of the data… Hey why do games need to be decentralized anyways?

But… Bitcoin is just for payments right?

That’s what we thought and pretty much everyone else did. I remember first learning about Bitcoin in 2013 and going to meetups to show my enthusiasm for it. I remember trying to come up with creative new business ideas on how to capitalize on this new thing that not many people really understood yet.

Our chief architect started getting wind of the hash wars and all the drama that was going on with it and poof… What is Bitcoin SV all about?

The journey of learning the What, Where, and HOW with Bitcoin SV really unlocked so many possibilities for us in CryptoFights development. We found that our previous limitations have been removed and our visionary ambitions were unlocked. We found excitement again, we felt empowered again, we felt cutting edge again.

We have found a way to put our networking layer directly on the blockchain for competitive games such as eSports. Storing game assets directly on chain also provides a permanent store so games can never die.

Imagine games where millions of players are training to compete in the best of the best. All the data that is created by these matches between rivals is performed directly on chain for the world to watch, analyze, and use.

This data unlocks massive opportunity for a new industry to form. Imagine playing a MOBA where two teams compete for the win, data flowing across the blockchain and is able to be recreated permanently in the future. You could show your grandkids what you were playing 30 years ago by accessing an archive node of the earliest blocks.

Want to wager on what action someone takes inside a game, you can because all the data is on the blockchain and publicly available. Want to analyze hundreds of games and millions of players and their behavior? You can as all the data is on the blockchain. I could go on and on but will let your imagination run wild.

Games become part of the blockchain by storing the game client on the blockchain, 3d assets, sounds, and video become transactions instead of files all interconnected to be recreated in any way someone wants them to.

This is the beginning of the first open and transparent gaming network. Interconnected code that starts the ready player, one gaming multiverse.

Games will become pieces of a whole, pieces tied together through transactions linking to other transactions all valued by someone. New economies will form with real monetary value attached to the games as well as the players. Games become data, and data represents you, all permanently stored on the Bitcoin SV blockchain.

Introducing: The Kronoverse


Stay tuned my friends…We are just getting started.

eSports is now ready to be disrupted was originally published in CryptoFights on Medium, where people are continuing the conversation by highlighting and responding to this story.


This article was first published here