CSC (Crypto Space Commander)

CSC (Crypto Space Commander) is a sandbox space MMO that operates a player-owned economy. Players can travel to different star systems, mine stellar bodies for resources, craft items and ships to sell, battle pirates and other players while commanding their very own starship. CSC utilizes the Ethereum blockchain to secure game assets, enforce P2P contract actions, and run the game economy.

As of October 2019, in Alpha.

 

GAME DETAILS / SIGNUP

ABOUT CSC: A PLAYER-OWNED ECONOMY SPACE MMO

Get ready to embark on an adventure through the cosmos!

CSC is designed to facilitate all facets of Play-To-Own gaming. Are you a traditional gamer looking for a deeper, more immersive experience? Or gaming entrepreneur looking to grow and develop next-generation economies? All players can profit on their skill and wit with CSC’s player-owned asset design.

Asset management is enforced on the Ethereum blockchain, allowing for complex actions and trustless cooperation between players. By giving players free rein to influence nearly every aspect of gameplay, the universe truly becomes their own.

BATTLE

As a Commander, you can own a fleet of starships, but you can only command one at a time. Starships are specialized, and some are better suited to specific tasks than others. If combat is your focus, you can battle pirates and hostile drones in the CSC Universe. Each starship in CSC can be endlessly customized with equipment modules, which add or upgrade weapons, shields, and nearly any ship stat. Experience PvP battles with other commanders, where skill is put to the test through the threat of real asset loss.

Sample alt

EXPLORE

Space in CSC will be divided into two regions: Core Space and Fringe Space. Core Space allows players to explore with relative safety and will have limited PvP (Players vs Player) interaction. While Core Space offers players a safe zone for research and exploration; certain resources may be more difficult to find though. Fringe space is akin to the wild west, where laws are merely suggestions and players are at the mercy of local player-controlled governments.

Sample alt

PLAY-TO-OWN

CSC is an open-world, sandbox-style space MMO that features a Play-to-Own Economy. Experience a free-market game economy for the first time with the ability to buy, sell, and trade without limits. Any items found, crafted, or earned in CSC can be moved freely both inside and outside of the game universe. Experience true ownership of your game assets.

Sample alt

OVERVIEW

CSC starts players off in the home star system of Sol as newly-recruited commanders of the Galactic Federation. As commander of your very own starship, you’ll undertake missions, discover resources, and regularly acquire new skills in your quest to dominate the galactic frontier. Players can travel in a 50 light year radius from Sol to over 900 different star systems, mirroring our corner of the Milky Way. Each system is rich with its own resources and planets, some of which may contain hidden loot or technology blueprints.

Players can own an unlimited amount starships in their fleet, but only one can be commanded at a time. Each starship can be modified by equipping various modules, such as upgraded weapons or shields. Each starship class provides a boost or buff to a distinct specialization, making some ships better suited for specific tasks. Modules can be acquired from other players in a system’s trading post or crafted using harvested resources. As the player base grows and players continue to mine new resources and craft them into modules, ships, and other items, the growth of the economy gradually shifts from the Galactic Federation into the players’ hands.

Initial resource markets established in both Core and Fringe Space will be supplied by the Galactic Federation (GFI). As the player base grows, the GFI will reduce its production, allowing the community to take over and manage Core and Fringe economies. Players will transact in ETHER, the base currency and primary medium of exchange of the entire Federation.

SPACE IS VAST

In CSC, all starships come equipped with a base FTL (faster-than-light) drive, capable of traveling vast interstellar distances in a matter of hours (1 LPH = 1 light year per real-world hour). The average speed of the initial batch of starships will be 1 LPH. As a general rule of thumb, smaller ships will be faster than larger, heavier ships. This base speed can be improved significantly with module upgrades and various crafted items. Players will also have the ability to create their own transportation networks. Hangar modules will be available for large and capital starships. Players who focus on transportation as a career path can train skills to boost their LPH speed far beyond what the Galactic Federation can offer.

Sample alt

CRAFTING & DISCOVERY

Almost everything can be crafted in the CSC universe. At first, players will be limited to crafting modules, components, and starships. Future updates will include the ability for players to craft space stations, resource harvesters, and more.

The crafting system is uncapped, giving players the ability to continually improve the quality of their crafted items. Specialization is encouraged and rewarded by the CSC crafting system, giving players the option to focus on a specific item or genre of items. By focusing their skills and efforts, players can create truly unique and valuable in-game items. The Galactic Federation (Lucid Sight) exists to provide new technology, initial seed items and the framework for improving and creating new items – the players themselves will dictate the course of the game by growing the economy and product base.

Deconstructing provides players with inherent knowledge of how to craft this item repeatedly, but the quality of the item will be dependant on the player’s knowledge of the item and relevant tech skills. Blueprints allow for perfect replicas, but quality is dependant on the knowledge of the player or NPC who drafted the blueprints. Trial and error does not guarantee a working product, and players will most likely end up with a low-quality items. However, sometimes the greatest discoveries are born from accidents…

Players can invest TIME to research higher tech levels of crafted items. Depending on a player’s skill set, different aspects of an item can be improved. The amount of crafting and research is dependant on the player’s access to workshops. Workshops can be on their ship or on a station. Ship workshops are free to use and have a limit on the amount of resources they can hold. Station workshops can be accessed remotely and have no storage limit, but they do charge a fee to use.

One exciting feature of CSC’s crafting system is the built-in royalty option. If a player discovers, improves, or invents an item in the CSC universe, they can earn a royalty on future sales of that item. When a player crafts any item, that item is forever branded with that player’s signature. The player can choose to encode in their signature an ongoing royalty rate for that item. The royalty rate is a percentage of the item’s sale amount paid to the player anytime the item is sold. This royalty rate applies at any trading post in the game universe.

MASTER CRAFTER

Become a master crafter of high-tech modules, equipment, starships, or even a fully player-owned station. Perhaps you will focus your attention on supporting the growth of the Galactic Federation by transporting consumer goods, resources, colonists, and workers to new outposts, earning valuable credit. Or you could armor and equip your starship to hunt for pirates and other treasures in dangerous and unsettled space. Keen on building a business empire? Then dominate the markets by buying, selling, and trading valuable goods from around the cosmos. The choice is yours… What destiny will you choose?

Sample alt

TRAVEL & TRANSPORTATION

In CSC, all starships come equipped with a base FTL (faster-than-light) drive, capable of traveling vast interstellar distances in a matter of hours (1 LPH = 1 light year per real-world hour). The average speed of the initial batch of starships will be 1 LPH with smaller ships being faster than larger, more massive ships. This base speed can be improved significantly with module upgrades and various crafted parts. To help facilitate early exploration, the GFRL will also provide transport vessels between major system hubs.These transportation ship will be available for a small fee but can transport your ships at 2-5 LPH (1 ly in 30 mins to 12 mins). The GFRL will also provide an instantaneous option via our Jump Gate Network (JGN). The JGN will instantly transport players and ships to any sister gate or jump beacon in the universe. While extremely fast, they will come with a high cost for a one-way journey depending on ship class.

Players will also have the ability to create their own transportation networks. Hangar modules will be available for large and capital starships. Players who focus on transportation as a career path can train skills to boost their LPH speed far beyond what the GFRL can offer. Combined with the contracting skill, they will be able to create complex transportation networks that generate passive revenue. Ultimately, a player who acquires or creates a capital class ship with a jump module will become an economic powerhouse capable of moving ships, cargo, and players around the universe instantaneously without paying JGN fees.

MINING & RESOURCE COLLECTING

Resources are spread throughout the universe, primarily distributed throughout asteroid belts but also found in rings, gas clouds, and planets. Discovery of resources will be achieved using a scanning mechanic, and once a resource is discovered, players in properly equipped ships can mine it until its depleted. Pools of resources will regenerate over time, and rare resources can be discovered as independent veins or inside common resource veins.

Refining resources requires the use of a station workshop. Workshops refine resources for a fee or percentage of ore which funds the Galactic Federation. The cost and time requirement to refine raw ore is affected by the player’s skill level. Packaging resources is free, other than Ethereum network gas costs. A packaged resource can be sold as a unit in the marketplace or traded with other players. Resource refining fees and ore percentages are values set by the station owner. Players have the opportunity to also become station owners and set their own ore and fee rates.

THE TEAM

CSC is a project of passion for the entire Lucid Sight development team. We’re all fans of the space genre and want to create the best blockchain gaming experience – in space! Founded in 2015, we are a Los Angeles based game developer that focuses on frontier gaming through our Play-To-Own technology. As veteran game developers at Lucid Sight, we plan to make CSC a top-quality space MMO game that will redefine the depth of experiences that players can find in the crypto and gaming space combined.

  • Team Image

A Universe in Your Hands

The goal of CSC can be summed up in a single word – empowerment. By giving players free reign to influence nearly every aspect of gameplay, the universe truly becomes their own. Players will learn to master the mechanics of CSC and take the game’s economy into their own hands, empowering the player and creating a one-of-a-kind experience.

The galaxy is yours for the taking! Where does your destiny lie among the stars?